Jonathan Bird Web Design & Development
  1. Case Studies
  2. Rumble's Quest Child Wellbeing Measurement & Reporting Platform

Rumble's Quest Child Wellbeing Measurement & Reporting Platform

A digital wellbeing measurement and reporting platform that helps Australian primary schools turn student responses into useful insights for educators.

This case study documents the project scope delivered during the dates shown below. Any ongoing support or current relationship is stated explicitly in the project record.

Rumble's Quest offers a scientifically validated process for assessing multiple dimensions of child wellbeing. It uses age appropriate methods that are designed to help 6-to-12 year-old children report directly about the way they experience the world.

Rumble's Quest is an effective tool for assessment, program planning, and program evaluation. It helps child-serving organisations to:

  • understand children’s strengths
  • plan supportive action in response to identified opportunities for growth
  • review the effects of those actions once undertaken.

Jonathan was chosen by Invision Media as the exclusive development partner for Rumble's Quest, owned by Griffith University, and developed its digital measurement and reporting platforms now used by government departments, agencies, schools, and teachers.

Rumble’s Quest provides primary school children with an opportunity to report their own wellbeing across four domains central to their lives at this stage of development:

  • Attachment to school
  • Emotional and behavioural self-regulation
  • Social confidence with respect to peer relationships
  • Supportive environments and relationships with caring adults

The game incorporates fun tasks that challenge children to exercise executive skills such as working memory, cognitive flexibility, impulse and attention control.

A video can be found below that further explains the Rumble's Quest concept:

Rumble’s Quest is an integrated system that includes:

  • Game: A game app which children can play on desktops, laptops or iPads, and
  • Web: A backend data processing tool to process raw game data through formulas provided by lead researchers at Griffith University
  • Web: User management and licensing administration tool
  • Web: Measurement & Reporting to visualise and drill into the student's game results to see where they sit on the four domains listed above.

Jonathan's role in the project is to lead and develop all the web tools listed above for Invision Media, ensure data security, and manage the AWS hosting environment.

Jonathan also worked with Griffith University on static code reviews and security penetration testing to help keep student information safe and secure.

Rumble's Quest - How Does it Work

Services provided

Data points
850K
Game Submissions
50K
Students
17K
Organisations
10K

Related case studies

Inspiring Brighter Futures Foundation Digital Learning Platform

to

A digital learning platform using video, animation, and interactive activities to support the mental wellbeing of young people aged 12 to 13.

Read more

All 4 Adventure Competition Website

to Present

A high-traffic competition platform supporting All 4 Adventure television promotions, prize entries, and campaign operations.

Read more

Your website should be a business asset, not a headache

Led by more than 15 years of commercial experience, our senior team helps Australian organisations ship websites that are fast, secure, accessible and built for the long term.

Planning a project?

Get a quote
Get a quote